Modeling a 3D VIKING HELMET : Full Workflow Tutorial from start to finish
#3DModeling #3DAnimation
In this 3D tutorial video I will take you through the entire workflow from modeling and UV mapping in Maya to Sculpting in ZBrush 4R8 and finally map baking and texturing in Substance Painter.
1. Modeling low poly model in Maya 2018
2. UV mapping and unwrapping the model in Maya 2018
3. Creating High Poly model in ZBrush 4R8
4. Sculpting the High Poly model
5. Create Color ID map on Low Poly model in Maya 2018
6. Bake maps in Substance painter
7. Texture model in Substance painter
8. Render model in Substance painter.
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