ARKANE Lore - Dishonored and the Art of Nonviolence

This is the first of a series of video essays covering Arkane Studios’ work since Dishonored. In this video, I give a close examination of Dishonored’s mechanics, themes and narrative. My focus is on the ways in which Dishonored innovates on non-violent or non-lethal modes of play. Content Warning: brief discussion of sexual assault from 0:33:57 to 0:34:36, violent gameplay footage throughout. ---Table of Contents--- ~ No Spoilers ~ 0:00:00 - Introduction 0:02:23 - Development History 0:06:04 - Welcome to Dunwall 0:09:27 - Presentation and Atmosphere 0:12:18 - Corvo’s Toolbox 0:16:56 - Chaos Theory ~ FULL SPOILERS ~ 0:21:48 - Dunwall Can (Not) Be Saved 0:42:45 - Daud’s Story 0:53:06 - Further Griping 0:55:00 - Conclusions / An End to Prolonged Rambling If you enjoy this video, please subscribe and share it where others can find it. Also consider donating to my Patreon, if you think what I’m doing here is worthwhile.
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