ARKANE Lore - Dishonored and the Art of Nonviolence
This is the first of a series of video essays covering Arkane Studios’ work since Dishonored. In this video, I give a close examination of Dishonored’s mechanics, themes and narrative. My focus is on the ways in which Dishonored innovates on non-violent or non-lethal modes of play.
Content Warning: brief discussion of sexual assault from 0:33:57 to 0:34:36, violent gameplay footage throughout.
---Table of Contents---
~ No Spoilers ~
0:00:00 - Introduction
0:02:23 - Development History
0:06:04 - Welcome to Dunwall
0:09:27 - Presentation and Atmosphere
0:12:18 - Corvo’s Toolbox
0:16:56 - Chaos Theory
~ FULL SPOILERS ~
0:21:48 - Dunwall Can (Not) Be Saved
0:42:45 - Daud’s Story
0:53:06 - Further Griping
0:55:00 - Conclusions / An End to Prolonged Rambling
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