Kerbal Space Program 2: Episode 4 – Celestial Architecting
Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Private Division.
Kerbal Space Program 2 massively expands upon the first game with multiple new solar systems, which all include new fictional (but highly probable) celestial bodies. In this video, Intercept Games developers deep dive into their creation process for new celestial bodies, how they’ve maintained scientific accuracy, and what this all means for players. This video is the fourth in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.
U.S. Production Team: Story Developing
Director/Producer: Ryan Lynch
DP/Editor: Blaine Westropp
Timecodes:
0:00 - Opening – Tom Vinita holds it together
0:46 – Nate pretends not to be a noob at UW Aeronautics and Astronautics Department
1:48 – Making celestial bodies interesting in KSP 2
4:07 – Dev favorites
6:39 – Concept to gameplay
7:39 – The story of Minmus
8:47 – More dev favorites
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