Zbrush 4R7: Tiling Textures with Array+Nanomesh

Author: Jens Kafitz UPDATE: As of ZB 4R7 P2 converting Nanomeshes to a mesh is no longer necessary. A new RandArray toggle was added to the NanoMesh palette to determine if the Nanomesh seed changes when used in an array or not UPDATE 2: Joseph Drust has released a handy plugin NanoTile Textures:
Back to Top