BenchmarKing Red Dead Redemption 2 | OPTIMIZATION GUIDE | Every Graphics Setting Tested | Best Settings

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «BenchmarKing» (@benchmarking4386). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: #reddeadredemption #bestsettings #pcgaming ⏰Timestamps : Intro Categorizing settings Image Quality (DLSS and FSR) Image Quality (Anti Aliasing) Group 1 : Textures and Geometry Texture Quality Anisotropic Filtering Geometric Level Of Detail Tesselation Quality Parallax Occlusion Mapping Group 2 : Shadows Shadow Quality Far Shadow Quality Soft Shadows Grass Shadows Long Shadows Screen Space Ambient Occlusion Full Res Screen Space Ambient Occlusion Group 3 : Volumetrics and Lighting Lighting Quality Global Illumination Near Volumetirc Resolution Far Voluemtric Resolution Volumetric Lighting Quality Unlocked Voluemtric Raymarched Res Group 4 : Reflections Reflection Quality Reflection MSAA Mirror Quality Group 5 : Trees and Foliage Grass Level Of Detail Tree Quality Tree Tesselation Group 6 : Water Water Refraction Quality Water Reflection Quality Water Physics Quality Some additional Settings Particles Settings Decal Quality Fur Quality DX12 Vs Vulkan Optimized Settings Optimized Settings Vs Max Settings (With TAA High) Conclusion Outro [Optimized Settings] : Anisotropic Filtering: 16x Lighting Quality: Medium Or High Global Illumination Quality: Ultra Shadow Quality: High Or Ultra Far Shadow Quality: Ultra Ambient Occlusion: High Reflection Quality: Medium Mirror Quality: Ultra Particle Quality: Medium Or High Tessellation Quality: Ultra Near Volumetric Resolution: Medium Far Volumetric Resolution: Ultra Volumetric Lighting Quality: Ultra Unlocked Volumetric Raymarch Resolution: Off Particle Lighting Quality: Medium Or High Soft Shadows: Off Or Ultra Grass Shadows: Ultra Long Shadows: On Full Resolution Screen Space Ambient Occlusion: Off Water Refraction Quality: Medium Water Reflection Quality: Medium Water Physics Quality: 2/4 Reflection MSAA: Off Geometry Level Of Detail: 3/5 Grass Level Of Detail: 5/10 Tree Quality: Ultra Parallax Occlusion Mapping Quality: Medium Or High Decal Quality: Ultra Fur Quality: Medium Tree Tessellation: Off ✨Support the channel by : 🔴 Subscribing and watching my videos 🔴 Using the
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