The Scenography of Kentucky Route Zero

This 2014 session from Cardboard Computer’s Tamas Kemenczy discusses the environment design and cinematography of Kentucky Route Zero, and the use of theatrical stagecraft and slow cinema. Borrowing the lens of scenography, Kermenczy looks at some notable set designs, architecture, and filmmakers that influenced the game’s art direction, and how it balances mood, realism and the mundane in its set pieces. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts
Back to Top