UE4 | Live Link Face | Custom Character | Basic Setup

In this video I show the basic setup of how to use Unreal Engine 4’s Live Link Face with a custom character. *Important - I realized after posting this video that around 12:50 I forgot to connect the Get Remapped Curve Name node’s Curve Name to the Switch On Name node’s Selection attribute. This is required for the remapping of the blend shape names to work. Thanks to those who pointed this out! Sorry about the wind noise. Part 2 - Facial Calibration is now live: Here’s a link to the Apple ARKit blend shape names: For high quality Apple ARKit morphs for Daz 3D Genesis 3, or Genesis 8 check out my stores: My Daz 3D Store:
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