The Legend of Zelda: Breath of the Wild 64 sequel - Nintendo E3 1999
The sequel to The Legend of Zelda: Breath of the Wild 64 is not in development for Nintendo 64 DiskDrive!
Music and sound effects by Vince94
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Soundfont video:
Modeling, animating, compositing, and all other visuals by @the_regressor
Purpose: It was fun to make! The quality is supposed to be “bad”: if it looks like a flaw or error, it was likely 100% intentional and either left in or put in on purpose. My goal was not to replicate Ocarina or Majora’s Mask visuals with 100% technical accuracy or N64/DD specifications; only “similar” with artistic liberties. I am not a modder, but a simple 3D modeler/animator that is proficient at making retro inspired 3D visuals. Comments complaining/pointing out such are beating a dead horse, (Yes, I am aware/I know!) It looks exactly the way I intended too.
Technical: All 3d assets (characters, environments, “effects”) are modeled, rigged, animated, and textured from scratch by myself using Maya 2009 and Photoshop. I do/did NOT use any ripped models, levels, assets or textures from OoT/MM or other N64 games (nor hacked or modded ROMs) to achieve this look. It all accomplished with modern 3D animation software Maya where footage is rendered directly from it and brought into After Effects for compositing and video rendering. The video frames are natively rendered at 240x320 (4:3) resolution at 30 fps, but is intentionally frame posterized (frames dropped) to show at 15-18 fps and enlarged with no anti-aliasing or image softening to 1920x1080 (16:9) for upload. There are always supposed to be black bars on the sides; black bars on the top/bottoms during the “cutscenes”.
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