How to Make FULL Body in Blender (BEST Method? Explained)
Blender 3.3
This is my preferred method for creating bodies in Blender. Can be used for game / anime / realistic characters. This way allows you to create a clean body mesh that has as many details as you want and be as low poly as you want.
I prefer this method (retopology over a sculpted body) over modelling an entire body in edit mode because it’s far easier to capture all of the contours and details of the body. It also allows you to practice a wide range of skills in Blender including sculpting and manual modelling.
As always, this tutorial assumes you have the basics of Blender down, and rather than hand-holding you through the whole process, I will only outline the key steps important settings & hotkeys mindset. I believe that by figuring out everything in between using creativity and problem-solving, you can accelerate your skill growth in Blender. Let me know if this is helpful or if you would like a different approach.
STEP 1 Block Out: 0:40
Block out refer
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