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For almost a decade players have gleefully explored Spelunky’s refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game’s creators about building the rules of its procedurally generated worlds.
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Produced by Danny O’Dwyer & Jeremy Jayne
@dannyodwyer / @adackmusic
Music by Paul van der Walt (@paulvdwalt)
Additional music supplied by Audio Network
Neural Net:
Reverie:
Neon Dreams:
Analogue Man:
Light Flows:
You can buy the Spelunky book written by Derek here:
00:00 - Intro
01:20 - Origin Story
08:50 - Leaving Gaming
10:50 - Jack Thompson: Indie Darling
13:50 - Aquaria
17:10 - Commercial Burnout
18:24 - Ideas Colliding
20:17 - Closed Beta to Console
27:53 - The Little Pieces
30:54 - Life & Death
33:33 - Weapons
36:32 - Bombs
38:20 - Damsels
42:28 - Enemies
45:03 - Areas
48:37 - Destructibility
50:36 - Music
52:16 - Meaning
55:58 - Outro
56:27 - Credits
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