PC The Last of Us Part 1 v vs Build Comparison Update Performance Patch 09 May

New Patch (09 May Update) - Good increase on CPU and Frametime A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, reduced shader building times, and texture fidelity on Low and Medium presets. Downloading this patch will trigger a full shader rebuild. Reduced shader building times Optimized code to improve global CPU performance Optimized content to improve performance across several levels Improved level loading to help reduce the amount of ’Please Wait’ and loading screens Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options - Graphics) Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options - Graphics) Implemented additional scalability tuning for Low and Medium in-game Graphics settings Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings Fixed a crash that would occur on boot on Windows 11 Fixed a crash that could occur on Intel Arc Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options - Controls - Mouse Camera Sensitivity) Fixed an issue where players could not click on ’Jump To Unbound’ when prompted in the custom controls settings (Options - Controls - Input - Customize Controls) Fixed an issue where changing Graphics settings (Options - Graphics - Graphics Preset) during gameplay wouldn’t restart the player at the correct checkpoint Fixed an issue where adjustments to Lens Flare (Options - Graphics - Visual Effects Settings - Lens Flare) were not not applied More on: GTX 1060 6GB | i5-13400 Benchmark * Performance Test 60 FPS 1080p Medium Graphics | Steam Game: The Last of Us™ Part I PC Gameplay Max FPS: Unlimited Game on SSD / Recorded with Nvidia ShadowPlay 60FPS (FPS loss when recording 1080p: 2%~6%) In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey. 00:00 Settings 00:09 NVMe Loading 00:51 900p Medium Preset FSR2 #TheLastOfUsPartI #TLoU #Remake #PC CPU: Intel Core 13th Gen i5-13400 @ (Turbo ) (new Cooler 95wTDP [still not good enough] - Limited by 90º) GPU: NVIDIA GeForce GTX 1060 6GB GDDR5 (PNY) [Overclocked] (Overclock Core Clock 180MHz | OC Memory Clock 550MHz | Power Limit 105%) RAM: 32,0GB (2x16) DDR4 - Dual-Channel @ 3200MHz Games SSD NVMe R/W: MB/s MB/s System: Windows 11 Monitor: VG32VQ1B Gamer Asus TUF 31.5’, 165 Hz, 2K QHD MSI Afterburner Rivatuner Statistics Server CapFrameX Aida64 HWiNFO FPS Overlay Benchmark
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