INFINITE JOBS FOR ARTISTS in the game industry

Tutorials/Templates/Brushes - Twilight Monk Game on Steam- Books Merch - Discord = Twitter- Cubebrush tutorials - INFINITE JOBS FOR ARTISTS in the game industry In this video I discuss how you can have infinite work in the video game industry and why 99% of artists will not get hired, or keep a job in games even if they get past the interview process. This video may upset some people with a different view. If thats you, feel free to complain about it in the comments, but remember this video when you are bitterly screaming at working artists who are making their fortune doing what you wish you could be doing. You are always welcome in my dojo. Games I’ve worked on - Fortnite (Environment concept art) Overwatch (Environment concept art Sprays artwork) League of Legends (Character design Environment concept art, UI Icons) Diablo 3 (Character design Environment concept art) Hearthstone (Illustration) Burning Crusade(Character design Environment concept art) Wrath of the Lich King (Character design Environment concept art) Indivisible (Environment concept art) Final Fight Streetwise (Voice Acting Character Design World Design Cutscene Direction Co writer on script) He Man GBA (Pixel Art) Terminator 3 GBA (Art Direction Pixel Art) CannonBallers (Character World design) Ikeda: The Scrap Hunter (Programming Art Design) Goblins and Gnomes (Concept Art) Books available- CreeD Re:Imaginary (2021) - 2 part Comic series Twilight Monk - Return of the Ancients (2021) - Illustrated Novel Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel Escape from Giants Crown (2019) - Illustrated Novella World Of Twilight Monk Vol 1 (2019) Art Book The Man and the Moonken (2019) - Illustrated Novella The Beast of Tuksa (2018) - Illustrated Novella Twilight Monk (2012) - 2 Graphic Novels Nova Colony (2009) - 1 Graphic Novel CreeD (1993-2007) - Comic Book Series Ghost Rider (2000) - Comic Book Series The Fuzz (1997) - Comic Book
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