. a Classic Base Building RTS with a retro design mixing 2D & 3D graphics and fast gameplay
Real-Time Strategic Conflict is an upcoming classic isometric real time strategy game which includes a retro design of its art and factions as well as a mix of 2D & 3D graphics. Gameplay features three resources and power, three factions, land, sea and air units as well as an expansive system of collection, refining and spending resources on constructing buildings, walls, defenses and recruiting all sorts of retro sci-fi units.
⭐UPCOMING STRATEGY GAMES⭐
👓Game Previews:
In . take command of one of three unique factions and conquer your enemies in a twisted vision of the future. Construct sprawling bases, scour the land for resources to mine and refine, and assemble powerful armies of land, air and sea units to smash your adversaries with.
🛒 Steam store link:
This upcoming classic isometric real time strategy game includes a retro design of its art and factions, and I just know you will love it at first sight just as much as I did. At launch will feature elaborate and sprawling base building, with everything from resource refineries and factories to defensive structures including walls. The battles promise to be just as big with both powerful and unique units across three different factions with land, air and sea units. Some of the most iconic will no doubt be double zeppelin bombers, behemoth multi-turret tanks, tesla coil fighting vehicles, heavily armed and armored battleships, double hull flying bomber monstrosities, psychic warriors, giant crushing junk spheres of death, and clanky but ultra brutally powerful artillery mecha. I know I am laying it thick with the adjectives, I am just so into the ‘90 element right now, so bear with me on this.
Bonus feature is that structures can be rotated during base building, so there are 21th century elements in this retro game, and that is not the only one. Another is the ability of infantry units to go into civilian structures garrisoned by enemies and fight in close quarters with the occupants inside these makeshift bunkers, even kicking them out. This can also be done to enemy factories which will then give you access to your enemy’s tech and lets you use it against them. Some units can also be combined like troop carriers and mortars for example to give you an armored and mobile short range artillery unit.
This might be a twisted vision of the future, almost like Mad-Max on sci-fi steroids but economies still run on resources. So in . you have several resources to mine and refine besides the eclectic power to keep everything running. Oil can be pumped out, ore can be mined and also scrap collected, meaning a three resource economy. There is the added step of refining, in specialized buildings, meaning efficient supply lines and logistics networks will be an important cog in your war industry and construction of more combat vehicles in this game. Basically resources must flow through conveyors or pipelines to be refined, and then to factories to be used, instead of just existing in a pool that’s accessible instantly as most RTS games use. Some vehicles can do the resupplying of factories manually.
The setting of this game is on a very hostile version of our planet Earth which is full of abominations from genetic experiments, endless warfare and even some extraterrestrial anomalies. It is in this mess that you will be able to play a singleplayer campaign crafted for each of the three factions along with skirmish vs AI. Multiplayer is also planned with support of up to 8 players per match, meaning a maximum of 4vs4, but that is not the focus of this game. No info on a playable demo yet, so I will keep you updated.
Music: Riffs Two by Alexander Nakarada
Free download:
License (CC BY 4.0):
Artist website:
#DORF#RTS#gameplay
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