Unreal Engine - virtual interactive tour of the restaurant (my first attempt)
A very old and long-implemented project, “Mishka-Bar“ (originally named Torro), was created in the Circus-Delight studio back in 2013 by architect-designers Petr Goryashko and Olga Pogorelova. I have a particularly vivid memory of this project; I didn’t need to recall it for any edits or adjustments as it was done in a single attempt within a very short time. The builders also did an excellent job, ensuring it closely matched the original project. You can find links to the renderings and photographs here:
Link to renderings from 2023
Link to photos from 2016
Yes, I was an active LiveJournal user back then.
Given the simplicity of implementing this project in 3ds Max, I decided to recreate it in Unreal Engine, aiming to replicate the experience with a light touch. I would like to emphasize an important aspect: the project features a highly complex lighting scheme, incorporating both natural and artificial lighting, with an abundance of both. Initially, I contemplated starting with a straightforward “white interior,“ but my character’s stubbornness won out, and I genuinely admired the design project itself. It seems to me that, my first architectural project in UE, turned out rather well.
In any case, enjoy the video, and if you’d like to explore the virtual space yourself, you can download the project (1.7 GB) via this link:
Virtual tour download link
I must mention upfront that you will need a powerful computer to view it at maximum quality. However, even if your computer falls short in terms of power, you can still take a virtual stroll. In the settings menu, you can adjust the quality, similar to any modern game.
I would greatly appreciate your feedback, comments, and constructive criticism.
P.S. The next project on the horizon is the casino hall, where I will challenge myself and apply my knowledge in a larger space with a fundamentally different lighting setup.
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