Improving my Voxel Game’s Physics Engine

Hey everyone here’s a few updates: PhysX 5: I have upgraded the game’s physics engine to use PhysX 5. I was pretty unhappy with Unreal Engine 5’s default physics engine’s performance, stability and simulation quality so I rolled my own PhysX 5 implementation. I am pretty happy with the results and many aspects of the game have seen performance and quality improvements. FYI PhysX is not Nvidia exclusive, that is a common misconception this will run fine no matter what brand of hardware you have. Fire Improvements: Some materials like grass will now turn into ash when burnt and different types of voxels now have their own burn rates (leaves will burn faster than wood). More to come soon :)
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