Что нового завезли в выживалку Last Oasis? Читаем.
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Меценатам: или говорящий донат:
СПОНСОРЫ: Bettina Shmit, Alex, Stillwut Schneider, HALVAMES, Adidas, Denis Zubcov, Rasp17.
Группа ВК:
Твич:
Куратор steam:
#letsplay #летсплей #soulplay #soul_play #домавместе #дома_вместе #лучшедома #лучше_дома #stayhome #stay_home #withme #with_me #lastoasis #last_oasis
Content Update
WALKERS
- Added the Mollusk Walker.
- Added new walker wing type available for Mollusk. Coming soon for other walkers!
- Made Tusker better at climbing hills and general movement.
- Allowed building on walkers inside trading station protection.
- Tuned positions and behaviors of walker cameras.
- Improved collisions of various Walkers.
- Added visual walker leg attachments for all walkers.
- Prevented building under Schmetterling stairs to avoid exploits.
- Made walkers automatically logout if inactive for 6 hours.
- Increased Buffalo Walker weight limit to the same value as Stiletto.
LOCALIZATION
- Added Turkish language localization.
- Added Korean language localization.
STRUCTURES
- Added timed packing based on the size of a base.
- Added activation delay for Rupu Slings.
- Improved target and shooting logic of Rupu Slings.
- Adjusted cameras when manning weapons.
- Added new animations for Walker Climber.
- Moved Stairs from Heavy Wood Base to Light Wood Base.
- Made building non-base structures close the building menu automatically.
- Increased water container size of the Bed.
- Added physical walker barrier gates.
- Added continuous damage to structures and walkers inside objects like rocks.
SOUNDS
- Added a new exploration music system.
- Improved and replaced various Nurr and Okkam sounds.
- Added new sounds for various ceramic-related hits.
- Tweaked various hit sounds when unarmed.
- Added new sounds for various loot sites - walker crash sites, etc.
- Tweaked and improved various Walker sounds.
- Tweaked sounds for hitting wings with melee weapons.
CHARACTER
- Improved tutorial quests - replaced some, tweaked task logic, etc.
- Added continuous damage to players inside objects like rocks.
- Overhauled wingsuit system. It’s better now.
INTERFACE
- Updated fonts for some of the languages.
- Replaced many temporary icons.
- Added controls window while using Kite.
- Made tutorial panels less invasive.
- Improved the look and usability of some of the settings menus.
- Tweaked usability of some of the elements in World Map and Lobby.
- Improved some of the building menu usability.
OASES & EXPLORATION
- Added large cactus trees too hard difficulty oases.
- Improved collisions and visuals of rupu camps.
- Improved spawning positions on medium difficulty oases.
- Increased the size of apple trees to improve usability.
- Improved placement of driftwood in Nomad’s Cradle.
- Adjusted placements of urns and rupu vines in camps.
- Slightly lowered cattail density in swamp areas.
- Increased respawn time of loot in some ruins.
CREATURES
- Added new Nurr behaviors - new attacks, jumps, ambushing etc.
- Improved or replaced some of the existing Nurr behaviors.
- Added new Okkam behaviors - taunts, new attacks, etc.
- Improved logic for selecting attack targets for Okkam.
- Improved rupu behavior when taunting a player.
- Made Nurrs appear in groups instead of solo.
COMBAT
- Tweaked the positions of various weapons while holding them.
- Disabled using javelins while grappling.
VISUALS
- Improved textures for old walker wings found at loot sites.
- Improved particles and camera shakes caused by Okkam.
- Adjusted fog and skylight visuals on all oases.
- Improved visuals of water ripples and splashes.
- Tweaked cloth visuals of various armors.
- Added reactive grass when walking. Basically AAA now.
- Improved grass visuals when growing on slopes.
- Improved tree falling visuals.
- Tweaked visuals of walker construction hologram.
- Improved character visuals related to skin shader.
- Improved various harvesting visual effects.
- Added better visuals for loot sites falling apart.
OPTIMIZATION
- Improved performance of walker animations.
- Optimized LODs of the most frequently used models.
- Optimized various special effects - water ripples, particles, etc.
- Optimized various logic affecting performance.
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