Part 2. House Creation: Medieval Game Environment in UE4

In the second part of this series, Quixel’s Jakob Keudel gives an extensive breakdown of how to use Megascans assets, powerful new geometry tools within Unreal Engine, and Quixel Mixer to create old, rundown houses and structures. Get the full scene for free on the Unreal Engine Marketplace: Full Medieval Game Environment tutorial series playlist: Walkthrough: Overview: Part 1: Blockout: Part 2: House Creation: Part 3: Thatched Roofs: Part 4: Foliage Part 5: Set Dressing Part 6: Lighting Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
Back to Top