Making a Raycaster using GoDot 4 Compute Shaders!

#devlog #godot #godot4 Source Code: Today we reanimate the “raycasting“ rendering technique popularized way back in 1992! We’ll take advantage of GoDot 4’s new compute shaders, as well as implement a ton of cool rendering techniques! Enjoy! Credits: [1] (Wolfenstien footage) [2] (Quake footage) [3] (Raycast tutorial) [4] (GoDot 4 compute shader) [5] (GoDot 4 compute shader) [6] (Spiderman parallax) [7] (Parallax mapping tutorial textures) Music (in order of appearance): - Shadowing ~ Corbyn Kites - Smoke Jacket Blues ~ TrackTribe - Hopeless ~ Jimena
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