How do games render their scenes? | Bitwise

How do games render their scenes? We’ll discuss how oldschool 8-bit games rendered their scenes and gradually move our way towards modern 3D rasterized games. You’ll learn about rasterization, anti-aliasing, shadow mapping and more! A lot has happened the last year in my life regarding moving, a new job and health issues, which is why I have not been able to make a lot of videos, but all is fine again now and I chose to work part-time so that I can spend more time on making videos more regularly! :) I also created a Patreon page on which I release e.g. source code and have a tier option that includes having a personal chat with me! My patreon: References OpenGL Game Rendering Tutoria; How Shadow Maps work 8-bit guy Doom WASN’T 3D! 3D Graphics: Crash Course Computer Science How real time computer
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