Understanding 3D Efficiency For VR Art in 7 Minutes // Becoming a VR Artist Ep. 16

3D objects are spoiled. They need everything to be done in very specific ways in order to show up for you, or else they start breaking things. This can be unsettling. So allow me to break down how to handle them, especially in relation to VR art made in Tilt Brush and Gravity Sketch. This is part of a longer series on becoming a VR Artist. If you’d like to start at the beginning, go here: You can find all the files for this course here:
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