[GameForest] Evolution of Build Engine Games 1993-2018
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Evolution/History of Build Engine Games from 1993 to 2018. Build is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
List of Build Engine Games:
Ken’s Labyrinth January 1, 1993
Witchaven September 30, 1995
William Shatner’s TekWar October 1995
Duke Nukem 3D January 29, 1996
Witchaven II: Blood Vengeance May 6, 1996
PowerSlave October 31, 1996
Duke Nukem 3D: Atomic Edition 1996 November 1996
Duke it out in D.C. March 17, 1997
Duke Nukem 3D: Plutonium Pak April 6, 1997
Redneck Rampage April 30, 1997
Redneck Deer Huntin’ 1997
Duke Nukem’s Penthouse Paradise May 1, 1997
Shadow Wa