With UE5 finally released, I’ve noticed a lot of users are struggling with some wonky shadows in the engine. This video helps shed a bit of light on why that is, and how to fix these problems.
We have three solutions. One simple one, one with a console variable, and a third that is more of a last resort type of fix.
Console Variable for solving buggy shadows: 0
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Timestamps:
00:00 - Intro
00:23 - Solution #1
01:02 - Virtual Shadowmaps vs. Raytraced Shadows
01:36 - Solution #2
03:12 - Solution #3
05:11 - Recap
05:33 - How Nanite works with raytracing
06:33 - Outro & Thanks
---------Cameras and Gear Used To Film This Video -------
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My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II :
Sigma 35mm f/1.4 Art :
Deity S-Mic 2 Shotgun Microphone:
Aputure MC Pocket LED:
Godox LEDP 260c LED Panel:
Godox Parabolic Softbox :
Godox SL-60W Studio Light: