БОЛЬШОЕ ОБНОВЛЕНИЕ MOUNT AND BLADE 2: BANNERLORD ● ПАТЧНОУТ ● ОБЗОР НОВОСТЕЙ

❓Как Вам обнова е по Mount & Blade II: Bannerlord? 👉 - Канал о модах на английском ✅Обзор патча : 😸ПО СТАТИСТИКЕ ~90% ЗРИТЕЛЕЙ НЕ СТАВЯТ ЛАЙК И НЕ ПИШУТ КОММЕНТ. 😎Поддержать: 🎅Говорящий донат: 💎СПОНСОРЫ: Bettina Shmit, Stillwut Schneider, HALVAMES, Mihail Иванов. Группа ВК: Твич: Куратор steam: #bannerlord, #taleworlds, #mountandblade Fixed a crash that happened upon leaving villages. Fixed a crash that occurred when entering some of the hideouts. Fixed a bug that caused the game to crash when the main hero’s troops retreated while the main hero was wounded in Radagos’ Hideout. Fixed a crash that happened when the rogue hero is killed in Notable Wants Daughter Found Quest. Fixed a crash that happened when the main hero was executed because of crime rating. Fixed a crash that occurred when a player successfully persuaded a hero to join his/her kingdom while sieging the related hero’s settlement. Fixed a crash that occurred when asking tavern keepers for available issues. Fixed a crash which happened on exiting the game. Fixed a crash that happened when the game could not parse a bad translation text. Fixed a problem that caused crashes while ticking on the campaign map. Fixed a crash that occurred during marriage barter. Fixed a crash that happened at the start of the conspiracy quest. Navmesh edits for better ai movement in the bazaar area of aserait_town_c. Navmesh edits for better ai movement on ladders for sturgia_castle_003. Improvements on empire keep models and scenes. Added new ultra-short afro hair Fixed some visuals issues in weapon crafting pieces. Sestadeim Castle now has a castle scene. Added new Sturgian armor set; Northern Lamellar Vest / Northern Short Lamellar Vest Fixed a physics issue with falling down and getting stuck near some of the walls Visual quality and performance improvements on trees. Added 3 new old looking Sturgian shields Fixed Northern Sloven Leather armor’s clipping problems New conversation screen on the campaign map This will allow players to open conversations on the campaign map with other parties much faster and without a loading screen. Implemented cheering Players can now cheer with the key “O”. A click will play the first cheer animation whereas holding “O” will open a cheer wheel with 4 animations in place. This is a feature in progress and will be implemented for MP with more features in future patches. Custom Battle Improvements Now the “Select a Map“ text disappears on editable area focus and all maps are visible on dropdown upon area selection Now siege machines slots are selected by default so players can start siege maps right away with pre-selected siege engines Wall state options are now “Solid“, “Single Breached“ and “Dual Breached“ instead of the previous “100“, “50“ and “0“ Some minor text changes and bug fixes Now equipment of units in the encyclopedia is inspectable by hovering over their respective icons in their encyclopedia page. Added map event (Battle and Raid) sound events. The legend of the SP Scoreboard is always visible now for easier reading. Legend header will still be visible after the legend header is scrolled out of frame. Right side circle map notifications will open their respective screens with the featured item selected by default. e.g clicking on the newborn notification will open the clan screen with the newborn hero selected by default. Added missing One-Handed, Polearm, Leadership perk icons The culture of a settlement can now be viewed on the settlement’s encyclopedia page. Updated Thamaskene steel image in crafting Adjust clan members to make sure each clan has a number of combatants appropriate to its tier (at least 1 combatant for tiers 1 and 2, 2 for 3 and 4, 3 for 5 and 6). Combatants are characters that are reasonably skilled for leading parties, etc. Fixed an issue that prevented the player from naming one of their children if they had twins. Parties that fled from players in the mission battle should now also try to escape from the main party on the campaign map. Fixed an issue with marrying a hero with a party that caused the spouse to be stuck in a neutral party. The hero should now be added to the player clan while the other clan’s party will disband. Fixed a bug that enabled players to create parties with heroes that are on the run from their captors. Cultural home settlements are properly assigned at the beginning of the game. The general home settlement selection algorithm was improved. The (non-party) hero wandering algorithm was als
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