Real Time Permanent Terrain Deformation 2017 Test

Old video from late 2017 i found, this shows some of the last features i worked on for the terrain system before starting work on my own physics engine. There’s a few features tested here i haven’t showed or discussed earlier, such as: - Soil displacement(earlier videos only showed compression) - Data streaming to/from hard drive - Permanent deformation, changes to the terrain is streamed to the hard drive on the go. Software used: Unity Truss Physics
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