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🚫 Оригинал видео:
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📃 Оригинальное описание:
Saw there was an update today, I haven’t really played TF2 in a good week. I’ve been busy playing Mass Effect 1 - 3 again. I love that series. Can’t wait for the DLC for 3 this summer. Anyway, wasn’t hard to update. Took a couple of hours and some shit had to get reworked, like trace and globals. But all is well. I still have to fine-tune Trace as it is really inaccurate, but I have the fix for that already. PAimbot is currently broken because the way I get interp from the engine is no longer reliable, so I have to calculate it manually.
I was lagging like crazy because I was using the debug build, which basically outputs every netvar for every entity that I draw on the screen to a file, and in createmove it was outputting globals::curtime and globals::realtime to file every tick. I also wasn’t really focused on the game, I was more paying attention to my phone/mass effect wiki. By the end of the video, my debug log was 440MBs big.
Anyway: the two songs used were:
Mass Effect 2 - Afterlife (Lower Level)
Mass Effect 2 - DLC - Overlord - Combat Theme
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2 months ago 00:02:12 7
[gir489] TF2 reDarkStorm: PSHPSHPSHPSHPSHPSHPSHPSH test