Unity Tutorial - Emissive Lighting & Post Processing
Emissive material bloom (post processing effect). Unity has gone through many updates since my last video on this topic, so here’s a new one with the latest version. Lighting is a tricky subject, so I cannot cover everything in one video. First we’ll cover emissive material and volume profile.
I’m using Unity 2020.2 (URP/LWRP), the latest version at the time of recording.
Repository:
Previous video (Unity 2019.1):
URP Volume Profile:
@7.1/manual/
Mixamo:
#/
Any questions/comments? Join us on discord:
Intro: (0:00)
Global Volume Profile: (1:05)
Camera Post Processing: (1:40)
Emissive material: (2:21)
Baking preview: (2:40)
Ninja scene: (3:25)
Basic workflow: (4:40)
Outro: (8:49)
Social
twitter:
facebook:
21 view
106
31
2 months ago 00:08:41 1
Procedural Walking Animation in Minecraft
2 months ago 00:18:15 1
How to use Reflection Probes - UNITY Tutorial
2 months ago 00:00:16 1
ЧТО ЕСЛИ ЮНИТИ И СТРАКДИ СОЗДАДУТ ИГРУ ВМЕСТЕ?
2 months ago 00:06:17 1
Simple Lighting and Post Processing Setup - Unreal Engine
2 months ago 00:31:22 27
Using Octrees and A* for Efficient Pathfinding
2 months ago 00:14:55 1
Unity VFX Graph - Healing Spell Effect Tutorial
2 months ago 00:08:08 1
Game effect tutorial - How to use UI effect Particle with UI Canvas in Unity