This Build is Completely Broken in Baldur’s Gate 3
The Eldritch Blast Sorlock is one of the strongest builds in Baldur’s Gate 3 for the extremely high damage output thanks to multiple sources of damage from a single Eldritch Blast cast...
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Timestamps
00:00 Why Warlock
00:24 Level 1 - Fiend Warlock
01:03 Level 2 - Agonizing & Repelling Blast
01:31 Level 3 - Pact of the Chain
02:18 Level 4 - Ability Improvement: Charisma
02:32 Level 5 - Devil’s Sight
03:02 Level 6 - Change Class to 4 Sorcerer / 2 Warlock
04:33 Levels 7 & 8 - Sorcerer
04:45 Levels 9-12 - Fighter
05:08 BiS Helm - Birthright
05:35 BiS Cloak - Cloak of the Weave
03:53 BiS Armor - Potent Robe
06:21 BiS Gloves - Craterflesh Gloves
07:18 BiS Boots - Boots of Stormy Clamour
08:00 BiS Amulet - Spineshudder Amulet
08:39 BiS Ring 1 - Coruscation Ring (Or Risky Ring)
09:04 BiS Ring 2 - Callous Glow Ring
09:33 BiS Melee Weapon 1 - Knife of the Undermountain King
10:18 BiS Melee Weapon 2 - Rhapsody
10:31 BiS Ranged Weapon - The Dead Shot
10:43 Conclusion
...and very powerful items to complement it. The build has insane crowd control by pairing Frightened with Prone forcing enemies to skip their turns repeatedly. The build also becomes strong very early on and is perfect for a Tav thanks to the super-high Charisma.
To get started, choose Warlock at level 1. Make sure to select Eldritch Blast as one of your cantrips because it will be the action we use most often. For subclass you’ll want to choose the Fiend subclass because the temporary health after slaying an enemy can be helpful early on.
For spells you’ll want Hex and Hellish Rebuke. Hex is a damage rider adding necrotic damage to attack rolls. Since Eldritch blast is an attack roll, each blast will deal additional Necrotic Damage when used on a Hexed target. We’ll want to use our bonus action to apply Hex before casting Eldritch Blast on a target for this bonus necrotic damage. Hellish Rebuke can be used as a reaction when attacked to deal fire damage. This can be helpful to finish off wounded enemies during their turn.
At level 2, you’ll want to select your Eldritch Invocations. Agonizing Blast is the best for an Eldritch Blast build because it adds your Charisma Modifier to the damage it deals, and charisma is where we put the majority of our ability points. You’ll also want to select Repelling Blast. This causes your Eldritch Blast to push your targets back up to 4.5 meters away from you. This is incredibly powerful to both keep enemies away from melee range where you would get disadvantage from Threatened, but also gives you the option to instantly kill enemies by pushing them into chasms.
At level 3 you’ll want to choose Scorching Ray as your next spell to learn. This spell hurls 3 rays of fire, each dealing 2-12 Fire Damage. This spell is most powerful when used on a Hexed target since each ray of fire will gain additional Necrotic Damage, making this your best single-target burst damage spell at this level, which is absolutely AMAZING. Amazing just like the sponsor of today’s video.
For your Pact Boon, you’ll want to select Pact of the Chain. This gives you access to Find Familiar: Imp. The Imp has Invisibility which can be used an unlimited number of times which can be used outside of combat to initiate and Surprise enemies - making them skip their turn, allowing you to sometimes end encounters before your enemies even have a chance to take a turn.
At this level you can also replace the spell you learned at level 1 with Cloud of Daggers. Cloud of daggers deals 4d4 Slashing damage in an area and is our best AOE option right now.
At level 4, I’d recommend choosing Darkness as your spell, since it will be useful next level. You also get access to your first Feat which we’ll use on Ability Improvement to increase our Charisma to 19. Getting Auntie Ethel’s hair to increase our Charisma to 20 would be ideal for this build.
At level 5 you’ll get access to new powerful spells. Choose Fireball and replace Misty Step with Hunger of Hadar. Both Fireball and Hunger of Hadar are powerful spells, and Misty Step can be found on a lot of equipment, so it is no longer needed. At level 5 you also get another Eldritch Invocation. This time choose Devil’s Sight. This makes Darkness much more powerful, allowing you to see through it but your enemies cannot. This will give your enemies disadvantage when they try to attack you while you sit in the Darkness, and simultaneously give you Advantage when you attack them. Also your Imp will now have Extra Attack.
At level 6, you’ll want to go to Withers and change your class to Sorcerer. Sorcerers get proficiency in Constitution Saving Throws which helps you keep concentration on spells you’ll be using like Darkness or Haste.
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