Physically based shading models are increasingly important in both film and game production. In this talk, Naty Hoffman (2K Games) provides an introduction to the topic, describing the underlying physics and showing how it relates to the mathematical models used for shading.
This talk is an excerpt from the Physically Based Shading in Theory and Practice course at SIGGRAPH 2015.
PRESENTER
Naty Hoffman, 2K Games
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COURSE WEBSITE:
ACM DIGITAL LIBRARY:
ACM SIGGRAPH:
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