Live Training 7 Apr 2014 - Object Pooling

Watch this video in context on Unity’s learning pages here: You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies). What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down. In this session, we will look at a new way of handling this. This way is called object pooling. Tune in to learn the concepts of o
Back to Top