Curiosity Killed The Volnutt - Custom Cutscene

MegaMan disregards the warning that Roll gave to him about this area in Ocean Tower and is “rewarded“ for his curiosity! This is my first attempt at a complete custom cutscene using my “engine“ that I am making in Unity. Not having something to base camera angles off of is actually kinda difficult, but is quite fun once you get the “flow“ down! The most time consuming being the custom animations. Big thanks go out to Dashe Troxon for his voice acting for Roll and MegaMan! Best voice for these two I have heard and I was super happy he agreed to help with this little side project. :) Stay tuned for updates for my MegaMan Legends Unity project! (CREDITS FOR PROJECT ITSELF) Kion (DashGL) - This dude is the MML wizard. He created tools that allow you to rip textures, animations, models, full stage maps, etc from MML1, Misadventures of Tron Bonne, and is currently working on tearing apart MML2. This project has progressed as much as it has in as little of time as it has because of this man’s work. Send him some love! @kion_dgl Trege Valerian - Helped familiarize me with the tools available for MML and has provided models and textures. Is also working on their own MML project. Check em out! @Trege_Valerian His Project can be found below... Uradamus - Helped me utilize MML modding tools, provided models and textures, and has helped with using Blender. He’s a Blender wiz and overall talented guy! FalconTrace - Just a cool dude from the community! Check out his low-poly MML themed game he is working on :) @FalconTraceDev MegaMan Legends Station - Great place to find any assets related to MML and full of great people that love the game! Tools Utilized: jPSXdec - ROM decomposition PSound - Sound Ripping Save State Viewer for MML1 - Models, animations, textures Blender - Model creation and adjustment, animation creation and adjustment, UV remapping Unity - Game Creation Engine Audacity - Audio adjustments
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