Animation of a Huge Puffer Jacket [CLO3D GARMENT, Blender3D]

Check out my latest work in CLO3D, and I have to say, it’s my best one yet. To get the jacket to simulate realistically in the animation, I created three layers. The bottom layer maintains the overall shape, ensuring that the inflated parts don’t go haywire or jitter around. I crafted the texture base in Substance Painter and fine-tuned it in Blender. Artstation page: Instagram: nottodayrender
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