Blender Tutorial: Mantaflow Smoke Source settings during Car drift animation

Key points low poly proxy mesh for car tires as smoke source, Mantaflow smoke source settings, keyframing inflow to start and end the smoke at the beginning and end of the drift respectively. This is part 2a of the tutorial series Car Drift Smoke & Skid Marks in Blender. Stay tuned and enjoy the animation tutorials. 5 min Tutorials: Car Drift Smoke & Skid Marks Part 1: Scaling Keyframes on Timeline from 24 fps to 240 fps for Slow-motion animation Part 2a: Mantaflow Smoke Source settings using Proxy mesh for drifting Car Tires Part 2b: Mantaflow Domain settings for Drift Smoke (Adaptive Domain) Part 3a: Dynamic paint baking for Skid Marks Image Sequence Part 3b: Skid Marks Texturing using Dynamic Paint Image Sequence Part 4: Background Lighting, Smoke shading & Compositing Part 5: Render settings for slow-motion & Blender VSE basics Car Animation basics are discussed in my 5 min Tutorial Series: Blender Editor Types used: Timeline, 3D Viewport Blender Properties used: Output, View Layer Blender version: 3.0 Render Engine: Cycles Lighting: Nishita Sky Texture Samples: 256 samples with Open Image Denoise @ 1080p resolution. Blender Addons: Car: BlenderKit (McLaren 720S by Yorvin Luna Wisky) Car Animation rig: Rigacar Textures: AmbientCG Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics) Digital Pad: Ipad pro 2020 and Easy canvas app Workstation: AWS EC2 (Amazon Web Services) Editing: Blender, iMovie Audio processing: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020 #blender #b3d #blenderanimation #render #cinematic Music: Epidemic Sound
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