We are steadily improving the performance of our foveated light-field VR headset! This is raw through-the-lens footage we took this week.
The focus effect (the change of sharpness and blur) is not calculated, it is real, happening only in the camera, owing to the physics of light-fields. The image depth is present already in the projected light.
The light-field part in the central 30deg field of view is now approaching retinal resolution. The text on the dashboard is perfectly readable in focus (see still photos on our web ).
But, mainly, our rendering efficiency is steadily approaching the equivalent of classical stereo rendering of other VR headsets!
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Technical details: The central ~30deg part of the field-of-view (FoV) is filled with a high-resolution light-field. The content refresh rate is 240Hz and the projection subframe rate is 6kHz (yes, you re
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