Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

Gameplay demos from paper “Counter-Strike Deathmatch with Large-Scale Behavioural Cloning“ Tim Pearce, Jun Zhu - Paper link: 0:00 Intro 1:35 Aim train mode 2:38 Deathmatch mode, easy setting 4:00 Deathmatch mode, medium setting 5:00 Deathmatch mode, human setting Highlights/lowlights 1:55 Tracking occluded enemy 2:48 Ignoring long range enemy 3:00 Multikill 3:10 Not responding to red damage bar indicator 3:12 Jumping and running along ledge 4:08 Precise aim kill 4:17 Spots respawning enemy (and subsequently forgets) 4:50 Jumping over obstacles 5:10 Winning firefight with human at medium range 5:12 Sensible reloading strategy 5:40 Ignoring enemies 5:56 Needlessly firing at dead enemy 6:13 Triple checking area needlessly 6:34 Fast reaction to close range human enemy Twitter: @Tea_Pearce
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