Retopology in Maya and import that mesh in Zbrush for baking

In this video I have show how to retopologize in Maya and bringing that mesh to Zbrush for baking with the high poly mesh. You will able to learn Retopology in Maya and how to export the retopology mesh from Maya and import it in Zbrush for Baking/Projection. I have used this character which is I am working on it. If you want to see my other videos of this character how I made, here are the links.... 1 - Torso - 2 - Arm (Part-A) - 3 - Arm (Part-B) - 4 - Leg - 5 - Head (Part-A) - 6 - Head (Part-A) - Thank you...
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