Check out my Basic Tutorial here for more info on the first steps:
GitHub Repository:
My page:
Steps:
1. Create a second Camera which only renders the Layer which all pixelated objects are on.
2. Set its output to a low-resolution Render Texture.
3. Use a Raw-Image UI element (In Screen Space - Camera mode) to display the RT on the screen.
4. Duplicate the second Camera to create a third.
5. Set its output to another RT but this one has the Color Format “DEPTH_AUTO“.
6. Create a Shader akin to my one (don’t forget to take raw depth).
7. Assign a material using that shader to the Raw-Image element.
8. If anything goes wrong make sure that your camera dimensions are all the same and your camera is producing a depth texture (this can be enabled manually).
Movement scripts and animation from the Jammo and Kevin Iglesias’ Basic Move
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