Autodesk Maya - biped leg to quadruped leg

Hello everyone, been a long long time :) A quick little tutorial to show a method of making a biped leg setup behave in favour of a quadruped scenario using a simple additinal feature. This tutorial is rather specfic and requires an existing rig with certain features to be compatible. I hope it helps the few of you that can benefit from it. Enjoy :) -S
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