IT’S DONE! Floating Outskirts FULL SHOWCASE (List Demon Minigame)

I’M GOING TO STREAM VERIFICATION PROBABLY EVERY DAY: ALSO EDITTED BY AIRZYY AGAIN: @AirzGD Well everyone, this is it. I haven’t uploaded a level in over a year now and it ended up being by far my largest project to date. 420 hours is a lot, over 3x the time I spent on The Sulphur Sea. Making the un-decorated version of this level alone took 113 hours, and I honestly couldn’t be happier with the result. This minigame is by far the most detailed, polished, fun, smooth, difficult, and optimized of any of my minigames. The level is under 80,000 objects, which, since it reasonably takes more than 8 minutes to beat, makes it more optimized than Change of Scene. In terms of performance, I never drop below 200fps through the entire thing, which is over twice as good as Floating Maze. What’s ironic is, this entire level started from a failed collab with Zenovia (or Lunziestella). We were going to make a platformer bossfight with custom songs and sfx, and out of curiosity I went ahead and made a prototype for new platformer controls. The controls worked SO well that I started making prototypes for a full platformer minigame. Next thing I knew Floating Outskirts was born, and it was going very very well. Now it has become my sendoff to 2.1, an update which has taken up a third of my lifespan. I still can’t wrap my head around what 2.2 will be like, all I know is I’m going to dominate that update. There’s a reason I haven’t called any of my levels ’my masterpiece’, you’ll see the dawn of my masterpiece in 2.2... But, this isn’t the end of my journey for Floating Outskirts, in 2.2, I’m going to update the level to not only use camera controls to reduce lag even further, but I’m adding more secret content to it and sfx. Be prepared for that..
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