Take a deep breath. Bugs are annoying, but they’re ultimately knowable. Whether you know your way around a debugger or you just want to report a problem and get back to work, here’s how to do your part.
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00:00 - Introduction
00:45 - Who What Why When Where
01:32 - What: Describing the error
02:09 - Where: Getting the callstack
02:53 - Engine PDBs
04:25 - When: Reproducing the crash
05:37 - Who: Asking around
05:50 - Reporting the bug within your team
06:30 - Why: Diagnosing the issue
08:33 - Reporting a bug to Epic
11:09 - Sermon and summary
#UnrealEngine #UE4 #GameDev
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