Call of Duty: Cold War Zombies - ALL Changes from PRE-ALPHA to Present

main accounts: @axiogod @axio42 Good evening ladies and gentlemen! In this video, I decided to go through every change I could find in the Zombies game-mode from Cold War’s pre-alpha to now. Let me know if I missed anything, or if you have any questions. I’ll do my best to respond to everyone! Imgur Album for Upgrades: (Not available. Will compile later!) CHAPTER 1: MENU / UI / GAMEMODE CHANGES 0:00-0:09 - Intro 0:10-0:49 - Menu, Map Selection, Game Modes 0:53-1:01 - Game Mode Customization 1:08-1:17 - Weapon, Perk, Field Upgrade, and Ammo Mod Upgrades had 5 tiers (Check imgur for each and every option) CHAPTER 2: LOADING IN MUSIC STUFF 1:29-1:54 - Old loading screen Intro cutscene OG Starting music 2:03-2:30 - OG Round change music 2:38-3:06 - OG Power-Up announcer (Samantha IW Zombies) CHAPTER 3: MAP CHANGES 3:16-3:30 - No Rampage Inducer 3:34-4:02 - Only one Crafting Table ( Flamethrower was available months before release) 4:06-4:20 - Stamin-Up Location slightly moved 4:27-4:53 - Crash Site without rocks - a much more open version than what we have today 4:57-5:14 - Switched Deadshot Daquiri and Juggernog positions 5:19-5:47 - Only one Armor Station ( Weapon Tier upgrades were not implemented) 5:55-6:11 - OG Power Switch Instant Dark Aether access 6:18-7:23 - OG Dark Aether Pack-a-Punch animation (no crystals different skybox) 7:28-7:44 - Instant Wunderfizz access (no waiting for 10 rounds...) CHAPTER 4: GAMEPLAY CHANGES I NOTICED 7:58-8:15 - Megaton difficulty (much easier than final build) 8:21-8:44 - Cheaper Pack-A-Punch prices (significantly easier to get Tier 3 PAP) 8:49-9:11 - BO4 Combat Bow 9:15-10:00 - Deadshot Daquiri was broken (100% accuracy, 0 bullet spread) 10:06-10:38 - Exfil during Dog Rounds Chopper Gunner while Exfiling Hope you guys enjoyed. MP video next, probably sometime in the upcoming weeks!
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