Animating Hair with Maya XGen | Dynamic simulation & keyframe animation of hair grooms

This video covers the pipeline workflow to generate anim guide curves from an XGen Interactive Grooming Splines (IGS) hair system, add these curves to a rig for either keyframe animation or dynamic simulations, and finally export these as curves as Alembic caches to drive the XGen IGS hair. 0:00 Intro & overview 0:46 Generating linear wires from groom 3:48 Converting the cached curves to FBX 5:50 Add curves to Rig (keyframe animation) 7:25 Exporting the rig hair curves for testing 9:17 Update lookdev groom to receive animation 13:53 Exporting the curves from an anim shot 18:00 Rig setup for dynamic simulation of hair
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