A tutorial on the basic mechanics of a Zelda game like a player camera, depth (fake 3D) and collisions.
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Introduction to pygame:
Social stuff:
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Timestamps:
0:00:00 - Intro
0:01:05 - Basic setup
0:06:27 - Creating the level
0:27:13 - Creating the player
0:48:52 - Creating the camera ( fake 3D)
Project files:
Pastebin:
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