Part 14 - Importing model into PMD/PMX editor [3D keyblade Tutorial]

Part 14 of the tutorial Here we export the model out of Blender and import it into PMX editor to first fix the textures. Afterwards we import the same model into PMD to rig the bones and weight the bones. I’m sorry if my voice annoys you. The next tutorial will be my last and will go through adding physics and joints. This video is not music related. Where I’m living at the moment the air and road traffic is very loud so I can’t record any music. Instead I picked up 3D modelling as a hobby in my limited
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