Reality VS Unreal Engine 5

Beginning is real, then it’s Unreal. Project done in 7 days from recording, creating the street 3D scan, optimization in blender, UE5 design. This is fake 4K, as I rendered in 1080p but youtube compression is too bad below 4K upload. The street buildings are low poly (800k tris) but have 42 x 8K diffuse and normal maps. However it works in real time in cinematic configuration. The sequence took 2min30 to render for a total of 3700 frames. Ray tracing Lumen. Photogrammetry made in Reality Capture software. Credits for car and van 3D models : Lassi Kaukonen for the Toyota Auris wagon, his sketchfab : for the Van GMC, his sketchfab :
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