[Digital Foundry] Indiana Jones and the Great Circle PC - The FULL Ray Tracing Deep-Dive
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It wasn’t too long ago that path-tracing in games was limited to just old retro titles... but these days, the latest triple-A titles benefit from some transformative RT - and so it is with the Full RT upgrade for Indiana Jones and the Great Circle. Alex goes in depth on the upgrade, how the visuals are transformed and enhanced, how limitations in the standard game are overcome - and where extra work is required to solve a few remaining problems...
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Introduction
Ray Traced Sun Shadows
Path Traced Specular Indirect Lighting
Path Traced Diffuse Indirect Lighting
Limitations and Issues
Performance and Optimised Settings
Final Thoughts
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