Simulating Sculpted clothing in Maya with nCloth - Part 1/8

In this tutorial series, I will be showing how to simulate rigged clothing, that have complex geometries, with an nCloth system in Autodesk Maya. The clothing have pre-existing folds that were designed in Pixologic Zbrush. This tutorial will be useful for you if you already have 3d modeled clothing with complex geometry that you want to be able to simulate without needing to reconstruct them from scratch in a cloth simulator like Marvelous Designer. LESSONS Part 1: Course overview Part 2: Stripping the clothing for nCloth systems Part 3: Creating simulatable proxy for jacket Part 4: Creating simulatable proxy for shorts Part 5: Setting up nCloth for jacket Part 6: Setting up nCloth for shorts Part 7: Cleanup and closing Part 8: Bonus - Simulating shorts tug (will be public at 11:40pm today 1/28/2924) Realistic luxury background Title screen background by pikisuperstar on Freepik “Gang” and “Milky” graffiti image behind jacket by memetsaputra on Freepik “Boom” and “Spray” graffiti image behind jacket by NACreative on Freepik Fast Forward double arrow Icon by Freepik
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