Die geheime Macht von Videospielmusik

“Musik ist sehr manipulativ. Sie sagt dir, was du fühlen sollst” - Hildur Guðnadóttir, 2023 Unterstütze diesen Kanal ab sofort auch auf Patreon 🤝 __________________ 🔎 QUELLEN Composing Classics: A History of Video Game Music A Music Trivia Tour with Nintendo’s Koji Kondo Soundtracks in Computerspielen – Heute The history of adaptive music in video games Techniken der Filmmusik: Underscoring, Leitmotiv und Mood-Technik :// American Composers: John Cage Listening to Silence Das John-Cage-Orgel-Kunst-Projekts Halberstadt Stille als Musik - Die 4’33” von John Cage wird uraufgeführt Sometimes games are better without music The Sound of Silence: The Use of Silence In Games In praise of silence in videogames Interview mit Hildur Guðnadóttir, SZ Magazin (2023) __________________ 📺 VISUELLE MEDIEN Sea of Thieves, Elden Ring, Uncharted 4, The Last of Us Part II, Red Dead Redemption 2, Tennis for Two, Spacewar!, Pong, Space Invaders, The Legend of Zelda, Super Mario Bros., Super Mario World, Mega Man III, Super Street Fighter II, Lylat Wars/Star Fox 64, The Legend of Zelda: The Wind Waker, Call of Duty: Modern Warfare 2, Destiny, Destiny 2: Shadowkeep, Dark Souls II: Scholar of the First Sin, A Short Hike, Ape Out, Hi-Fi RUSH, The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Twilight Princess, The Curse of Monkey Island, The Last of Us Part I, Cyberpunk 2077, Fallout 4, Batman: Arkham Knight, Ico, Portal 2, Resident Evil 2: Remake, Resident Evil 4: Remake, Écoute, Duskers, Dead Space, Silent Hill 2, Shadow of the Colossus: Remake, Celeste, Good Job!, Maquette 🎥 ZUSÄTZLICHES MATERIAL Huge thanks to these people for the permission to use parts of their video: @SourceSpy91 @oldclassicgame / Old Classic Retro Gaming @MuseumofPlay / The Strong Museum of Play @worldoflongplays / World of Longplays Mit freundlicher Genehmigung des John-Cage-Orgel-Kunst-Projekts Halberstadt: @johncageorganprojecthalber5490 / __________________ 🎶 MUSIK “Vibing Over Venus” von Kevin MacLeod, “Vordt of The Boreal Valley” aus Dark Souls III, “Space Jazz” von Kevin MacLeod, “Krampus Workshop” von Kevin MacLeod, “Main Theme” aus The Legend of Zelda, “Main Theme” aus Super Mario Bros, “Overland Theme” aus Super Mario World, “Ken Theme” aus Super Street Fighter II, “Starwolf Theme” aus Lylat Wars/Star Fox 64, “Demo [Nintendo Spaceworld 2001]” von The Legend of Zelda: Wind Waker, “Opening Titles” aus Call of Duty: Modern Warfare 2, “Title Screen” aus Destiny 2: Shadowkeep, Hard Boiled von Kevin MacLeod, “Final Trailer Music” von The Legend of Zelda: Tears of the Kingdom, LeChucks Theme” aus Monkey Island, “All Gone (Aftermath)” aus The Last of Us Part II, “Campaign Theme” aus Dragon Slayer, “Shenhua Karaoke (Orchestra Version)” aus Shenmue, “Assassins of Kings” aus The Witcher 2, “The Rebel Path” aus Cyberpunk 2077, “Ink Water Marsh Theme” aus Ori and the Will of the Wisps, “Whistle Theme” aus Deadly Premonition “Vibing Over Venus“, “Space Jazz”, “Krampus Workshop”, “Hard Boiled”, Kevin MacLeod () Licensed under Creative Commons: By Attribution 4.0 License __________________ 00:00 Why do I hear boss music? 01:28 Von Blips zu Beats 06:44 Die Macht der Stille 11:44 Die versteckte Musik 16:53 Outro: INGAMESIDE bei Patreon 🎮 Video Essays über Games auf deutsch 📝
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