3ds Max - MCG - Object Creation

In this tutorial, you will learn how to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. Files used:
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