Smart Enemy AI | (Part 18: New Attack System) | Tutorial in Unreal Engine 5 (UE5)

Learning Goals: 1 - Create a unified attack pattern 2 - Share attacks between different enemy types 3 - Customize attacks so they can be used by both the player and the enemy To download the full project files from all my videos and use any assets I create in your own games for free, then join my Patreon. Also I would be forever thankful to my early adopters Join my Discord server to chat and mingle with the community Link to the full “Smart Enemy AI“ Series: Link to the “Shooting Projectiles“ tutorial: Link to the “Damage System“ tutorial: Checkout my other tutorials on my channel: Chapters: 00:00 Outcome of This Part 01:17 Reviewing The Current Attack System 02:35 Creating The New Attack Structure 04:12 New Ground Smash Attack 15:02 Using The New Attack System 17:00 Mage Ground Smash Montage 20:15 Melee Ground Smash Montage 23:37 Testing Our New Attacks 25:13 Moving All The Melee Attacks to BPC_Attacks 41:50 Modifying The Melee Spinning Attack 48:30 Doing Tasks In Parallel In The BT 51:30 Moving All The Mage Attacks to BPC_Attacks 01:00:09 Adding Ground Smash Attacks To BT 01:09:50 Next Up In Part 19 Assets used: Paragon Gideon Asset Pack: FX Variety Pack: Mage Ground Smash Animation “Standing 2H Magic Area Attack 01“ (from Mixamo) Melee Ground Smash Animation “Great Sword Casting“ (from Mixamo) About me: I’ve been learning game development for a few years now, I do have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time. I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design. If you are interested in learning more or if you are interested in working together, please let me know in the comments. #unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree #attack #system #behaviortree #mage #melee #spell #attack
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