In this video we will show you a couple of tricks on how to create blendshapes for facial rigs when your input data is imperfect.
One of the biggest difficulties when creating actors’ face rigs is that the scanned expressions aren’t always accurate. Some facial expressions are not delivered as intense as needed. Some expressions may involve unintentional activation of other facial muscles.
You will learn how to fix underplayed expressions with a new Euclidean sampler in the FastWrapping node. Additionally, we will show you how to deal with expressions that were not played symmetrically.
Find out more about Wrap here:
0:00 - Introduction
0:47 - Removing Unintentional Side Motions from your Expression
3:17 - Isolating Muscle Activations for Rigging
5:33 - Saving Blendshape in a few Clicks
5:53 - Adjusting JawOpen-LipTightener for your Rig Using FastWrapping Node
7:19 - Determining which Parts of the Mesh will Deform Smoothly
9:20 - Localizing Deformation by Using the SelectPointsWithSplines Node
10:58 - Closing Lips by Utilizing a New Euclidian Sampler Type
11:54 - Removing Small Deformation Motion on your Wrapped Result
13:44 - Creating a New Blendshape Based on Other Expressions
#faceform #wrap #rigging #facs #blendshapes
1 view
358
89
1 month ago 00:09:17 1
[Pierrick Picaut] My tricks to make great animations in Blender
1 month ago 00:03:47 1
[ABC News] The Points Guy’s tips and tricks for summer travel l ABCNL
1 month ago 00:03:22 1
[Red Bull] Vienna Air King 2009 (official clip)
1 month ago 00:04:17 6
CSS just changed forever… plus 7 new features you don’t know about
1 month ago 00:06:46 9
Stephanie Trick Paolo Alderighi - The World is Waiting for the Sunrise